Soviet infantry range from lowly conscripts to elite guards with anti-tank rifles. They use combined tactics with much of their strength coming in the mid game. The Soviets rely on cheap infantry, tanks, and specialists to win the day. The faction has a lot of choices to deal with any threats they face. Similarly to the first game, the Ostheer receive more of an advantage in the late game when they are able to field their heavier tanks. Pioneers are also able to construct bunkders that can be turned into medic stations, reinforcement points, or machine gun emplacements. The Ostheer have specialist units such as machine guns with versatile infantry such as panzergrenadiers. The Ostheer plays similarly to the Wehrmacht from the original Company of Heroes. ![]() The game focuses on tactics and deployment of troops to win battles. The gameplay features the two factions, the Ostheer and the Soviet Union. The game contains a multiplayer mode featuring 1v1, 2v2, 3v3, and 4v4 game modes. The game contains a single player campaign that follows the missions of a Soviet Union officer. Company of Heroes 2 introduces two factions, the Ostheer and the Soviet Union. The game prioritizes map control and positioning to dictate the winners of its engagements. The game focuses on tactics with more emphasis on micro instead of macro. The game is a follow-up to the original Company of heroes made by the same studio. x4 4GB G.Company of Heroes 2 is a real-time strategy game by Relic Entertainment.Intel Core i7-3960X Extreme Edition (3.30GHz).Gainward GeForce GTX 650 Ti Boost (2048MB).We ran CoH 2 at three common desktop display resolutions – 1680x1050, 1920x12x1600 – using DX11. The integrated benchmark let us use several graphics quality settings so we tested on both medium and maximum. CoH 2 features a built-in benchmark that helps gamers fine tune their systems for maximum performance. The latest drivers were used and every card was paired with an Intel Core i7-3960X to remove CPU bottlenecks that could influence high-end GPU scores (at least this is what we thought, refer to the CPU testing to see what we mean).Īlthough we usually rely on Fraps to record up to 90 seconds of gameplay for our benchmark data, Relic has provided us with another option that happens to be both easier and more accurate. We tested almost 30 DirectX 11 graphics card configurations from AMD and Nvidia covering all price ranges. In the meantime, let's see how it manages to tackle today's hardware. This extreme level of detail should be taxing all around with heavy loads on both the CPU and GPU, so we hope CoH 2 will serve as a fine PC benchmark in our reviews for years to come. CoH 2 takes advantage of DirectX 11 but also supports DirectX 9 and its engine has a mess load of new features such as ColdTech, a dynamic system that provides effects such as snow accumulating against buildings and vehicles, restricting movement depending on the depth of the snow, and snow tracks left by units. It's built on Relic's proprietary Essence 3.0 engine, which will supposedly allow the developer to bring "new technological advancements" to the game. ![]() Like the original, Company of Heroes 2 is also set in World War II but focuses on the Eastern Front. Things like debris could also be influenced by explosions, as barrels would often go flying.įor its time, CoH was very impressive looking – particularly for an RTS – so when Relic and Sega released the game's sequel on June 25 we eagerly installed a copy and started benchmarking. For example, high-powered weapons could blow apart buildings while tanks could drive through walls. It also utilized the Havok physics engine for more realistic physics than previous RTS games. This update made Company of Heroes the first commercial video game to support DirectX 10.ĬoH was built on the "Essence Engine" which was coded from scratch by Relic to use special graphical effects including high dynamic range lighting, dynamic lighting & shadows, advanced shader effects and normal mapping. ![]() The built-in benchmark made life easy by testing a reasonable portion of the game, which became even more relevant to hardware testers like myself when Relic added a DirectX 10 rendering mode a year after Company of Heroes initially shipped, patching in enhanced terrain, additional world objects as well as improved shadows and lighting. I even invested in the two expansions that followed – Opposing Fronts and Tales of Valor – and in addition to logging many hours of playtime, I have featured the game across plenty of CPU and GPU reviews as it's an excellent benchmark for gauging the performance of both components. It's hard to believe nearly seven years have passed since Relic Entertainment and THQ released Company of Heroes, a World War II-themed real-time strategy title that impressed the heck out of me and many other RTS buffs at the time.
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