This is a nod to Neo in the Matrix series. Entering JUSTIN-BAILEY in Metroid's password system would start the game with a number of items, and Samus wearing a pink leotard.Ĭhanges Trace's outfit to a black drench coat and sunglasses. This is a nod to the original NES Metroid game. Glitching the darker green moss-like enemies (the ones that don't attach to you - Artichoker) in this room will cause them to begin spelling the code.Ĭhanges Trace's outfit to a yellow speedo, gloves, and boots. Glitch the dark green moss enemies ( Artichoker) in this room. Opens a wall in the large lower-middle room in E-Kur-Mah, allowing access to the Quantum Variegator. You can either translate it manually or enter the REVEAL-SUDRAN code. The code appears as the top line of the Address Disruptor's white garbage characters when you use it on the red column, written in Sudran. Glitching the red column in this same room. Reveals a door in the upper-left side of Eribu, leading to a Power Node Fragment. Opens a wall in the FlameThrower room in the upper-left part of Eribu Using REVEAL-SUDRAN and building a cypher table of corresponding letters you can manually translate the Sudran letters on the roof of this room to obtain this passcode. Written on the wall in the same corner of the room. Reveals a door in the upper-left corner of the lowest-left room in Eribu, allowing access to the Orbital Discharge room. WARNING: Save first! This can sometimes cause the game to become unresponsive! These are in the same order as they appear in-game, except 0040 is the intro, 0041 happens in the middle, 0042 is the ending, and 0043/0044 are the two bonus scenes. See the Parametric Passcodes section below. End-game stats screen will display "Cheats: On".
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